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Can virtual reality gaming increase productivity for in school youth?

February 5, 2018

 

Ryan Tanner is owner of Seven20VR and a first cohort participant. During our interview we discussed: current status of his for profit, income, future goals, passions, coding and DC Community Carrot.  Instagram handle - @Seven20VRDC 

 

Headed by Harry Alford, DC Community Carrot's mission is to break the cycle of poverty by helping entrepreneurial Opportunity Youth create businesses of their own that will last a lifetime. We provide the mentors, education, and access to capital needed for entrepreneurs to succeed. Through his hard work, due diligence and DC Community Carrot's services he made his passion into a business. 

 

Ryan Tanner is owner and operator of Seven20VR. Seven20VR is a Virtual Reality gaming for-profit for after school youth ranging from the ages of  12-17. In pop up shops, escape room venues and other venues the entertainment business aims to incentivize excellent school grades, staying out of trouble and just having safe fun. He is confident that VR gaming can increase productivity for in school youth. At this stage, Ryan is in search of investors and small business loans to secure more gaming equipment and venue space. 

 

Although our six-month program offers connections to social services, housing, financial counseling, a range of mentors, entrepreneurship and many more services, Ryan's focus was creating a way to turn a profit. His business model ideas were refined throughout the early stages of the program. Parts of the refinement process were: vision boards, pitch competition, mentoring and viability. Credit is a current obstacle to expand faster. With a small credit correction, he will be able to revisit LEDC (Latino Economic Developoment Community) for business micro loans. In the meantime, he uses income from his 9-5 job to fund whatever is needed for his business's success.  

 

Ryan's passion for gaming was curated into him being the owner  and creator of Seven20VR at DC Community Carrot - I believe Washington, DC's first Virtual Reality gaming aimed at the 12-17 age range. Gaming was a passion since an early age. "...for the love of video games. I love video games" is a perfect quote answering what was the inspiration behind Seven20VR. He does have games in mind to make available for the targeted 12-17 age group. 

 

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 DC Community Carrot's services are open to all of our past participants. The entrepreneur journey is not overnight. "Without commitment you will never start. Without consistency you will never finish." - Denzel Washington. Like Ryan, our first cohort was given this wisdom and have found success in their own right.

  

  There are so many ways you can get involved in our program. Whether you're a donator, volunteer, aspiring entrepreneur or entrepreneur ready to inspire, you can join our effort in supporting Opportunity Youth. Learn more on how you can contribute by clicking here. For inquiries, please email kelvin@dccommunitycarrot.org.  

 

 

 

 

 

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